

It's one of those things that we love," explains Hazziokostas. Thinking to the future, I ask Hazziokostas about community speculation on what might feature in forthcoming expansions. There was a sense of: why can't I do more?" I think 7.2, once you're a little ways in, people are generally satisfied with it, but the first few weeks were a bit bumpy. "We've came out in 7.3 that we have a central storyline, and have also made sure there's a tonne to do right away on day one so that no one has any risk of feeling underwhelmed. This has meant we're definitely sensitive to that perception. Any individual player only saw a piece of the whole, which meant that while there was a big whole, it didn't necessarily seem that way. "Each class had their own little storyline which meant that the content we made in that patch was literally split into 12. In 7.2 there actually was a lot of story, the problem was it was a very class-based patch, and the story of 7.2 was the 12 classes-the rogues, the warriors, the mages, etc.-coming together," says Hazziokostas. "We definitely learned some lessons from 7.2. Speaking to the core difference of WoW's latest update and its predecessor, I ask Hazziokostas about how 7.2's reception shaped its approach to 7.3-considering the fact the former relied on time-gated features and had less in the way of story. In many ways getting around will be faster than ever-you just interact with one of the beacons and instantly teleport to the other beacon nodes you've unlocked, rather than having to get on a flight path and wait for it to go all the way there." "We don't want travel to be inconvenient and so you'll be able to unlock this teleportation network through the use of your ship as you explore Argus.

Part of that thinking is creating a sense of danger and having players grapple with exploring the space from the ground, and Argus is a very dangerous world. I think it fits more of a mould of end-game zones that we've had going back to the Isle of Quel'Danas back in Burning Crusade when flying was first introduced-that in-game island, you couldn't fly there. "The bulk of the expansion is set in the Broken Isles and we have this structure where players, once they've mastered that space accomplished what there was to do, they could earn the right to fly-we're very happy with how that's worked out," Hazziokostas tells me. While attending the conference in Cologne, I sat down with game director Ion Hazzikostas and asked why WoW's 7.2 update introduced flying mounts before the latest instalment dropped them. World of Warcraft: Legion's final major update, number 7.3, is now live having teased the battle for Argus at last week's Gamescom.
